Sunday, December 7, 2008

Latest Drawing

I am currently GMing a Hero System 5th Edition (Champions) game.  Here is one of the characters in the campaign I am GMing.  I created and drew this character for my wife.  Tho it is only in pencil, I will be updating it to a color version soon.  I will be posting the other characters in my players' superhero group with their pictures in the future.


Tazer

Val  Char   Cost
8  STR-2
23  DEX39
28  CON36
10  BODY0
13  INT3
8  EGO-4
18  PRE8
16  COM3
 
2/12  PD0
2/37  ED-4
5  SPD17
10  REC4
80  END12
46  STUN18
 
6"  RUN0
2"  SWIM0
1 1/2"  LEAP0
Characteristics Cost: 130

Cost  PowerEND
27  Electrical Powers: Elemental Control, 80-point powers, (40 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2) 
28  1) Flight: 20", x16 Noncombat, Reduced Endurance (0 END; +1/2) (82 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2) 0
23  2) Tazer Strike: Energy Blast 14d6, Autofire (3 shots; +1/4) (87 Active Points); Gestures (Requires both hands; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2) 9
45  3) Electrical Shield: (Total: 112 Active Cost, 70 Real Cost) Force Field (10 PD/35 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (82 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2) (Real Cost: 55) plus Killing Attack - Ranged 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (30 Active Points); Linked (Force Field; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2) (Real Cost: 15) 0
    
25  Lightning Flight: Flight 10", MegaScale (1" = 1 km; +1/4) (25 Active Points) 2
26  Bioelectric Manipulation: Multipower, 52-point reserve, (52 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2), Gestures (Requires both hands; -1/2) 
2u  1) Bioelectric Drain: Drain END 4d6, any [special effect] power one at a time (Endurance or Endurance Reserve Powers; +1/4) (50 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2), Gestures (Requires both hands; -1/2) 5
2u  2) Bioelectric Feed: Aid Endurance 4d6, any [special effect] power one at a time (Endurance or Endurance Reserve based powers; +1/4) (50 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; All non-living Electrical devices are affected by a 10D6 Dispel vs Electricity powering the object if it is within 3 hexes of the character.; -1/2), Gestures (Requires both hands; -1/2) 0
Powers Cost: 178


Cost  Skill
5  Conversation 14- 
3  High Society 13- 
3  Oratory 13- 
5  Persuasion 14- 
3  PS: Peddler 13- 
5  Shadowing 13- 
Skills Cost: 24

Cost  Perk
3  Contact 12- 
2  Contact 11- 
2  Contact 11- 
Perks Cost: 7

Cost  Talent
5  Eidetic Memory 
6  Combat Luck (3 PD/3 ED) 
Talents Cost: 11


Total Character Cost: 350

Val  Disadvantages
20  Dependent NPC - Brother: Tony 11- (Normal; Unaware of character's adventuring career/Secret ID) 
25  Hunted: Saebri Vanguard 11- (Mo Pow, NCI, Capture) 
20  Hunted: Archbishop Theodosius 14- (Mo Pow, NCI, Watching) 
20  Psychological Limitation: Code vs Killing (Very Common, Strong) 
15  Social Limitation: Secret Identity (Frequently, Major) 
15  Susceptibility: Using powers when wet 3d6 damage Instant (Uncommon) 
10  Vulnerability: 2 x BODY Water (Uncommon) 

Disadvantage Points: 125

Base Points: 200
Experience Required: 25
Total Experience Available: 25
Experience Unspent: 0